MOTEK - Motion Technology Entertainment






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Example Files to Download

Example files of our high-resolution custom capture motion data.
3DMax
(download example zip file)
These files were recorded at 120Hz using a Vicon system and resampled to 30fps.

We started by building the skeleton in 3DMax, then the motion was retargeted and mapped using Kaydara's Filmbox and was loaded back onto the skeleton in 3DMax.

Note: T.max is a reference T-pose which might be useful when connecting the sample data to a custom skeleton.

acclaim
(download example zip file)
These files were recorded at 120Hz using a Vicon system and resampled to 30 fps.

The motion was mapped to a skeleton using Kaydara's Filmbox and then saved in the acclaim format. This data should be readable in various packages, check if your package supports it out of the box or if any plug ins/scripts are available to import acclaim files.

Note: T.amc is a reference T-pose which might be useful when connecting the sample data to a custom skeleton.

biovision bvh (biped)
(download example zip file)
These files were recorded at 120Hz using a Vicon system and resampled to 30fps.

The motion was mapped to a Biped skeleton using Kaydara's Filmbox and then saved in the Biovision BVH format. This data can be read in the Character Studio Biped plug in, note that on loading the file your Biped will rescale itself. If this behaviour is not wanted you can use the following method:

- Create a new temporary Biped - Import the BVH file onto the newly created Biped figure - Export the motion as a .bip file - Import the .bip file onto your final Biped

Note: to our knowledge it is impossible to have toe (and finger) motion by importing motion capture animation onto a Biped. Use native Max bones or Kaydara's HumanIK if you need this.

biovision bvh
(download example zip file)
These files were recorded at 120Hz using a Vicon system and resampled to 30fps.

The motion was mapped to a skeleton using Kaydara's Filmbox and then saved in the Biovision BVH format. This data should be readable in various packages, check if your package supports it out of the box or if any plug ins/scripts are available to import Biovision BVH files.

Note: T.bvh is a reference T-pose which might be useful when connecting the sample data to a custom skeleton.

Biped
(download example zip file)
These files were recorded at 120Hz using a Vicon system and resampled to 30fps.

The motion was mapped to a Biped skeleton using Kaydara's Filmbox and then saved in the Biovision BVH format, which was then converted to .bip using Character Studio Biped.

Note: to our knowledge it is impossible to have toe (and finger) motion by importing motion capture animation onto a Biped. Use native Max bones or Kaydara's HumanIK if you need this.

csm (biped)
(download example zip file)
These files were recorded at 120Hz using a Vicon system and resampled to 30fps.

This data can be read in the Character Studio Biped plug in, note that on loading the file your Biped will rescale itself. If this behaviour is not wanted you can use the following method:

- Create a new temporary Biped - Import the CSM file onto the newly created Biped figure - Export the motion as a .bip file - Import the .bip file onto your final Biped

Note: to our knowledge it is impossible to have toe (and finger) motion by importing motion capture animation onto a Biped. Use native Max bones or Kaydara's HumanIK if you need this.

Filmbox
(download example zip file)
These files were recorded at 120Hz using a Vicon system and resampled to 30fps. This file was saved by using Filmbox 3.5.
Lightwave
(download example zip file)
These files were recorded at 120Hz using a Vicon system and resampled to 30fps.

The motion was mapped to a skeleton by using Kaydara's Filmbox and then imported into Lightwave. BTW, retargeting and mapping the motion directly onto your custom skeleton instead of a hierarchy of nulls is also possible.

Note: T.lws is a reference T-pose which might be useful when connecting the sample data to a custom skeleton.

Maya
(download example zip file)
These files were recorded at 120Hz using a Vicon system and resampled to 30fps.

We started by building the skeleton in Maya, then the motion was retargeted and mapped using Kaydara's Filmbox and was loaded back onto the skeleton in Maya.

Note: T.mb is a reference T-pose which might be useful when connecting the sample data to a custom skeleton.

Motion Analyses trc
(download example zip file)
These files were recorded at 120Hz using a Vicon system and resampled to 30fps.

The motion was converted to the Motion Analyses TRC format by using Kaydara's Filmbox.

Note: T.trc is a reference T-pose which might be useful when connecting the sample data to a custom skeleton.

Softimage3D
(download example zip file)
These files were recorded at 120Hz using a Vicon system and resampled to 30fps.

We started by building the skeleton in Softimage|3D, then the motion was retargeted and mapped using Kaydara's Filmbox and was loaded back onto the skeleton in Softimage|3D.

Note: T.dsc is a reference T-pose which might be useful when connecting the sample data to a custom skeleton.

Softimage XSI
(download example zip file)
These files were recorded at 120Hz using a Vicon system and resampled to 30fps.

We started by building the skeleton in XSI, then the motion was retargeted and mapped using Kaydara's Filmbox and was loaded back onto the skeleton in XSI.

Note: T.scn is a reference T-pose which might be useful when connecting the sample data to a custom skeleton.

Superfluo mcd
(download example zip file)
These files were recorded at 120Hz using a Vicon system and resampled to 30fps.

The motion was converted to the MCD format by using Kaydara's Filmbox.

Note: T.mcd is a reference T-pose which might be useful when connecting the sample data to a custom skeleton.

Vicon c3d
(download example zip file)
These files were recorded at 120Hz using a Vicon system and resampled to 30fps.

The motion was saved in the Vicon C3D format using Diva.

Note: T.c3d is a reference T-pose which might be useful when connecting the sample data to a custom skeleton.

 

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