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How to use the captured data in Lightwave? |
- Let us do it. MOTEK has great experience in motion data mapping. If
you let us do it, you’ll have to send us your 3D character, and
we will map the motion and deliver back fully mapped LightWave scenes.
- Using Skeletal data. In this case, we deliver BVH files. Your task
will be to rig your character in such a way that copies the rotational
values of the delivered skeleton onto the skeleton of your own character.
Check if you have embedded support for BVH files. Alternatively, go
to: http://www.flay.com
and search ‘bvh’ for available Lscripts and/or plug-ins
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