MOTEK - Motion Technology Entertainment






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Stockmoves Tutorial Overview.

 

3D Studio Max/Character Studio Biped

Loading the Motion Capture Data link
Layering Keyframe Animation link
Using Motion Flow Mode link

 

Lightwave[6]

Setting up Stockmoves files in Lightwave [6] link
Convert and load in your Stockmoves scene link
Adjust the Lightwave model to fit the skeleton link
Preparing and adjusting the skeleton link
The final touch link

 

Maya

Foreword link
 

 

Chapter 1. - The Basics

1.1 Importing Stockmoves Data

link

1.2 Constraining the hips

link

1.3 Constraining the spine & head

link

1.4 Constraining the arms

link

1.5 Constraining the legs

link

 

Chapter 2. - Advanced Techniques

2.1 Creating Offsets

link

2.2 Scaling joints

link

2.3 Dual bone forearn setup

link

2.4 Multi bone spine setups

link

2.5 Flexible spine setups

link

 

Chapter 3. - Importing more Stockmoves data

3.1 Theory

link

3.2 Maya

link

3.3 Maya Trax Editor

link

 

Softimage 3D

Foreword

link
   

 

Chapter 1. - The Basics

1.1 Importing Stockmoves Data

link

1.2 Constraining the hips

link

1.3 Constraining the spine & head

link

1.4 Constraining the arms

link

1.5 Constraining the legs

link

 

Chapter 2. - Advanced Techniques

2.1 Creating Offsets

link

2.2 Scaling joints

link

2.3 Dual bone forearn setup

link

2.4 Multi bone spine setups

link

2.5 Flexible spine setups

link

 

Chapter 3. - Importing more Stockmoves data

3.1 Theory

link

3.2 SoftImage 3D (get from library/animation)

link

3.3 SoftImage XSI (animation mixer)

link
 

Intro | News | About Us |Gallery | Stockmoves | Downloads | FAQ | Links | Contact Us