Stockmoves Tutorial Overview. |
3D Studio Max/Character Studio Biped |
| Loading the Motion Capture Data |
link |
| Layering Keyframe Animation |
link |
| Using Motion Flow Mode |
link |
Lightwave[6] |
| Setting up Stockmoves files in Lightwave [6] |
link |
| Convert and load in your Stockmoves scene |
link |
| Adjust the Lightwave model to fit the skeleton |
link |
| Preparing and adjusting the skeleton |
link |
| The final touch |
link |
Maya |
| Foreword |
link |
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Chapter 1. - The Basics |
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1.1 Importing Stockmoves Data |
link |
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1.2 Constraining the hips |
link |
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1.3 Constraining the spine & head |
link |
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1.4 Constraining the arms |
link |
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1.5 Constraining the legs |
link |
Chapter 2. - Advanced Techniques |
2.1 Creating Offsets |
link |
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2.2 Scaling joints |
link |
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2.3 Dual bone forearn setup |
link |
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2.4 Multi bone spine setups |
link |
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2.5 Flexible spine setups |
link |
Chapter 3. - Importing more Stockmoves data |
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3.1 Theory |
link |
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3.2 Maya |
link |
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3.3 Maya Trax Editor |
link |
Softimage 3D |
Foreword |
link |
| |
|
|
Chapter 1. - The Basics |
|
1.1 Importing Stockmoves Data |
link |
|
1.2 Constraining the hips |
link |
|
1.3 Constraining the spine & head |
link |
|
1.4 Constraining the arms |
link |
|
1.5 Constraining the legs |
link |
Chapter 2. - Advanced Techniques |
|
2.1 Creating Offsets |
link |
|
2.2 Scaling joints |
link |
|
2.3 Dual bone forearn setup |
link |
|
2.4 Multi bone spine setups |
link |
|
2.5 Flexible spine setups |
link |
Chapter 3. - Importing more Stockmoves data |
|
3.1 Theory |
link |
|
3.2 SoftImage 3D (get from library/animation) |
link |
|
3.3 SoftImage XSI (animation mixer) |
link |
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