Immersive VR that evaluates a subject's behavior and covers most sensory inputs
(visual, auditory, vestibular, tactile) in a synchronized environment is a powerful research tool.
The input and response of different senses can be isolated, compared, registered and evaluated at runtime
or off-line.
CAREN enables researchers to analyze balance behavior, latency, response times and the relations
between different sensory inputs that affect human balance, posture and locomotion behaviors.
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