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Virtual Boat Trip

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The subject experiences a dynamic environment where balance compensation strategies can be registered and evaluated in real time. The input can be a full body setup or a pair of markers.
In the virtual environment, the subject experiences standing on a boat at sea. The boat motions are defined by the virtual sea. The operator can control the amplitude and speed of the waves and the size of the boat. The subject needs to maintain dynamic balance and is able to rock the boat by swaying. The feedback loop influences the boat motions and is functional to the boat size.