A virtual human being is playing football at the Bloemsingel
Groninger biomechanic develops spectacular animations
A virtual human being is playing football at the Bloemsingel
The university building is
old and is going to be replaced, in expectation of a new building and
sale; it isn’t modernized for a while. You can see this, but not
what is happening in the inside of the building. In the monumental building,
the Rijksuniversity Groningen has one of her most modern research centers.
There, biomechanic Bert Otten is using virtual reality in a way that other
researchers in this world make one’s mouth water. With his computers
he can do, what up to now, they held for not possible to do research on.
Even Manchester United wants to make use of his tricks to track down football
talent.
Bloemsingel 1 is such a beautiful
building from the beginning of the last century. High corridors. A crawl-through-sneak-through
walk via the backdoor. The building is breathing the atmosphere of the
past. Even the lecture desks have the size of many short students in former
days. In the laboratory in the building, bottles were bubbling in the
acid closets and people were walking around in white coats.
Behind one of the doors, a
whole different world is taking place, the one of the future. The big
room is darkened. Here, only artificial light is penetrating the room.
It looks like a discotheque with a big video screen. Lamps and cameras
are hanging over a rustproof installation. Tables with computer equipment
are standing in a corner.
In front of the screen: an
elevation for a subject. Hydraulic equipment under the floor can move
the platform like a airplane simulator. The subject on the platform responds
to the movements of the platform and the three-dimensional images on the
screen. Thanks to a super fast computer, the images also can respond to
the movements of the subject. Almost everything is possible to adjust.
The place of the ‘VJ”
behind the buttons is taken in by Otten. He has, as the first scientist,
created an almost complete virtual human being. With computers, you could
let people move, but they only looked like people. For years, Otten put
exact data about people into the computer. He calculated de way of moving
and the forces that are necessary for this. An unrivaled animation technique
was born.
The past years, Otten gained
experience at the computer animation studio MOTEK in Amsterdam. They wanted
to refine the existing techniques for different purposes and approached
Otten, because of his biomechanical model of a skater. He could make the
puppet skate on the computer, which gave him surprising insight in skate
movements and fame.
The studio actualized last
year, together with Groninger researcher and the Amsterdam rehabilitation
doctor Imelda de Groot, the first interactive system for biomechanics.
Next, Otten got the possibility to make a new version and integrated all
available knowledge about the (im) possibilities of the human body.
He prefers to let somebody
snowboard on the platform to demonstrate the system. When that person
goes to the right, the snowboarder on the screen goes also to the right.
When the snowboarder touches an obstacle, then the platform shakes as
if the subject himself drives into an obstacle. The game is just an example.
‘Here we only do scientific research. Sometimes we also use snowboarden
for this, for example to measure quickness of reaction.’
During the serious work, subjects wear a suit with 25 special balls on
crucial places, like the elbows and the chin. Six cameras record the exact
reflection of the infrared light on the balls and with that the movements.
According the Groninger researcher,
in the future, the equipment can also be used for rehabilitation research.
‘ Someone with a prosthesis knee has to learn to use it. By analyzing
the balance of the patient and at the same time giving an alternative
in virtual space, the learning process can be quickened.’
For the moment, virtual reality
will be used for five scientific studies. Neurologist professor Nico Leenders
hopes to track down very early signals of the central movement disorders
like Parkinson’s disease and professor Klaas Postema thinks to get
better understanding in the development of the use of artificial legs.
Otten set up a “football field” for researcher Koen Lemmink,
to measure the quickness of reaction of football players. Time after time,
the subject sees a so-called football coming towards him, from different
corners. As for movements, they ask much from top-class foot ballplayers.
They have to see the ball, know where it’s coming, determine the
speed, measure how long it takes them to come to the place, to run at
the exact moment, jump, in the meantime estimate what the opponent is
going to do and to find a hole or a free team-mate to head the ball to.
All of that in a fraction of a second.
With an in Groningen developed digital football test, they can prevent
in the future that selected talents have to train for years without ever
reaching the highest level. Prophets of top talents of Chris Visscher
fits right into the Groninger research.
Otten has turn out to be a
super technician and a programmer of the CAREN system (Computer Assisted
Rehabilitation Environment), but is also as a biologist and a biomechanic
involved in all studies. He himself is going to use it for fundamental
research of the making of movements. ‘There are two theories about
this. One says that movements originate through a chain of muscle actions
on the basis of stimuli from accompanying parts of the body. According
to the other theory the brain commands a complete image of the motional
machine. I think that with CAREN we come closer to the truth, which will
be in between.’
An other fundamental research
will be done by professor biomechanics Theo Mulder. This psychologist
has high expectations of CAREN. According to him, for the first time the
system gives the possibility to do research of the existence of the complex
movements and the adaptability of people. In his book ‘ The Natural
adapter’, he makes clear how movement and ‘adaptability’
is tied up with the brain.
‘I’m running and
I wonder the fact that I can control the road without falling. My feet
touch the ground and are coming off again, I get around a fallen branch
and a slant paving stone, I anticipate a parked car and a traffic light
in the distance. I watch the ground and also not, I see my feet, but at
the same time I’m hardly aware of them. Still I can’t close
my eyes, so I need the information, which I pick up carelessly out of
the moving world under me and around me. I approach a curb and without
slowing down, my right foot steps on the sidewalk, followed by the left
foot, which follows beyond my field of vision. How can that happen? How
did I know when I had to raise my foot so that it skimmed over the surface?
Why can I do that? Why don’t I fall and why is this so common?’
(From ‘The Natural adapter’)
According to Mulder, brains
are among other things, their link with all our movements, the last unknown
field that creates an ultimate challenge for the science. He wants to
know why we automatically raise our hand in a certain manner when we want
to pick up a cup and that this hand moves different when we want to pick
up a pen. ‘ We now can do that with a virtual cup and see what happens
if the cup suddenly changes into an other object. I’m curious to
see how that works.’
Frits Poelman
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