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About Us: Motion Capture |
| MOTEK specializes in several different motion capture
methods; Electro-magnetic, Optical, Customized Video based motion
capture system for facial animation, Accelerometers and more. |
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A virtual look at a person within the CAREN system.

Intricate hand capture
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Motion capture is the name given the
technique (or several techniques), which enables to obtain motion
data from human performers/subject. It is used for many application
areas such as biomechanics, sport performance analysis, tele-robotics,
ergonomics, entertainment and so on. Motion capture is based on
the idea of tracking key points, usually joints, of the subject.
The most common technologies for motion capture are Electro Magnetic
(using electro magnetic fields and magnetic sensors) and Optical
(Using special markers that reflect back infra-red light coming
from special cameras).
Motion capture is widely used in the video game and entertainment
industry, to generate realistic character's motion, in an easy and
cost effective way. It allows a director to place an actor in a
scene that may be too impractical or dangerous to film in real life.
Some motion capture systems provide real-time feedback of the animation
created (rather like instant rushes on a film set). This allows
the director to see immediately whether or not the motion works
well for the digital characters. Motion capture can be applied to
full body motion, as well as to articulate hand animation, facial
animation and real time lip sync.
Motion capture is used in medical, simulation, engineering and
ergonomic applications for the creation of generic and special purpose
virtual reality character integration. It's also used in the entertainment
industry for feature films, advertising, TV and 3D computer games.
MOTEK specializes in several different motion capture methods;
Optical, Electro-magnetic, Customized Video based motion capture
system for facial animation, Accelerometers and more. |
OPTICAL CAPTURE |
| Optical motion capture systems offer higher accuracy
at higher sampling speeds then Electro-Magnetic systems and give greater
freedom to the performers. |

Illustration of multi camera setup in the Amsterdam facility covering
an area of 5x5 square meters. |
There are two types of optical capture systems available commercially
today - Active Optical and Passive Optical systems. They both use
the same underlying principals. A series of cameras placed around
the capture space track the positions of markers attached to the
body of performers. Triangulation is used to compute the 3D position
of a marker at any given sample, from an array of 2D information
from every camera. Passive optical systems use retro-reflective
markers, while active systems use illuminating elements as markers.
Most systems currently use passive markers, that being because they
achieve greater speeds. Template matching software is used in order
to solve occlusions and marker disappearance problems. MOTEK uses
VICON 8 system with 8 to 24 motion capture cameras and Diva software
next to VICON's workstation software for data processing. Another
Optical system used is the PRIMAS, developed at T. U. Delft in The
Netherlands. |
MAGNETIC CAPTURE |
| Magnetic systems use a centrally located transmitter
and sensors that relay position and orientation in a measured space
to capture motion. The sensors are able to measure their spatial relationship
to the transmitter because they are immersed in an electromagnetic
field. |
"Active MMC" hemisphere Illustration of 6 camera setup in
the Amsterdam facility covering an area of 15x15 square meters |
There are systems using AC fields and others using DC magnetic
fields. Sensors, attached to various parts of the performer's body,
are usually connected to the recording device via cables, however,
some developments constructed systems that were un tethered. Un
tethered systems require transmitters, batteries and connecting
wires between sensors and transmitter.
The recording device that each sensor is connected to has an interface
that can be synchronized so as to prevent a data skew.
The resulting data stream consists of 3D positions and orientations
for each receiver.
This data is typically applied to an inverse kinematics system,
to drive an animated skeleton. Magnetic system are affected by any
sizable areas of metal in vicinity of the capture area. |
FACIAL CAPTURE |
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There are several systems and techniques for facial animation.
Some uses special helmet with video camera or infra red camera and
small reflective markers on the actors face, some use video-analysis
facial systems, voice recognition systems, text recognition systems
and so on. MOTEK offers two techniques for facial animation. The
first is using VICON motion capture system, where optical markers
are being attached to the actors face and the rest is being done
using the same techniques as in full body motion capture session.
The second system is customized system, which uses special helmet
with a lipstick/finger video camera, and customized video tracking
software (which does not need any markers or sensors) developed
by U. K. based Image-Metrics |
MOTION BASE |

A computer generated view of a motion base. |
MOTEK has changed the process of using motion platforms for recording
of simulations, through its patented D-Flowtm technology,
using a fast feedback loop involving motion capture and a motion
base.
The D-Flow technology changes the nature of the whole process of
developing a virtual environment, making it an intuitive, rather
than a linear, programming experience. Motion bases are being used
for the capture of dynamic virtual environments |
D-FLOW |
D-Flow has several modules:
- SoftLoad; which imports scenes from Softimage3D, containing the
geometry of characters and environments, I/O channel connections,
IK skeletons of characters, lighting setup and textures
- Camo; which coordinates the data flow through online human sub-mix,
into the various outputs
- Perfly; the SGI-based performer display viewing environment, which
allows for extensive debugging and optimizations in run-time
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OTHER METHODS |
| Even though optical and magnetic motion capture systems
are the two most prominently used, there are several other systems
available. Some systems are preferred under certain circumstances.
Inertial devices
Inertial measurement includes such devices as accelerometers, gyros,
and devices for measuring orientation or acceleration of moving
vehicles. Accelerometers are devices for measuring the rate of change
in velocity and can provide estimations of distance or be used to
detect high forces. Much of the initial research, development and
marketing in this area were for military applications.
Range finding devices
Principally there are four basic techniques for distance measurement
using electromagnetic radiation. All are used in practice for distance
measurement depending on the particular application.
These are:
- Pulse Timing - Pulse timing involves measuring
the round-trip time for a signal to be transmitted to a reflective
surface and return. This is the principle used in Radar, DME for
aircraft, LORAN, Satellite Altimetry, Airborne RADAR Altimetry,
Lunar Laser Ranging etc. Some of the newer EDM instruments used
by surveyors are also using pulse timing and accuracies of +/-5mm
are possible.
- Phase Comparison - Phase difference involves
the use of a carrier wave which may be modulated at different
wavelengths. By measuring the difference in phase between the
transmitted signal and the received signal after it has been reflected
from the other end of the target, the distance can be determined
as an integer number (unknown) of wavelengths plus a fraction
of a wavelength which is known from the phase comparison.
- Doppler Methods - Doppler techniques were
used in the earlier satellite positioning systems. The received
frequency of a low orbit satellite is compared with the actual
transmitted signal as a function of time. The rate of change of
frequency gives the slant range between the satellite and the
observer while the instant when the two frequencies are the same
gives the point of closest approach.
Force/torque, accelerometers, tactile:
Force measurement provides indications of magnitude and direction
of forces for use in manipulation or locomotion. A variety of control
schemes have been implemented in force controlled systems to allow
smooth and accurate control in situations that would otherwise be
precluded without such devices. A number of load cells and acceleration
measuring devices exist.
Shape Memory Materials:
Nickel-titanium alloys were first discovered by the Naval Ordinance
Laboratory decades ago and the material was termed NiTinOL. These
materials have the intriguing property that they provide actuation
through cycling of current through the materials. It undergoes a
'phase change' exhibited as force and motion in the wire.
At room temperature Muscle Wires are easily stretched by a small
force. However, when conducting an electric current, the wire heats
and changes to a much harder form that returns to the "un stretched"
shape - the wire shortens in length with a usable amount of force.
Nitinol can be stretched by up to eight percent of their length
and will recover fully, but only for a few cycles. However when
used in the three to five percent range, Muscle Wires can run for
millions of cycles with very consistent and reliable performance. |
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