The simulation industry is filled with high resolution
terrains, realistically textured, lit and running in real-time.
However, most of these terrains are empty and unpopulated. That
is where we come in.
MOTEK has in-house expertise in creation of virtual characters
driven by motion capture data, key framing or simulation data. We
can take a virtual character from the concept stage to a final product
and through all the production stages; modeling, skeleton connectivity,
deformation skinning, muscle behaviours, lighting, texturing and
rendering (real-time or offline).
Populating simulation environments with functionally behaving virtual
characters, fundamentally enhances the sense of reality in the simulation. |