MOTEK - Motion Technology Simulation






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Virtual Characters

The simulation industry is filled with high resolution terrains, realistically textured, lit and running in real-time. However, most of these terrains are empty and unpopulated. That is where we come in.

MOTEK has in-house expertise in creation of virtual characters driven by motion capture data, key framing or simulation data. We can take a virtual character from the concept stage to a final product and through all the production stages; modeling, skeleton connectivity, deformation skinning, muscle behaviours, lighting, texturing and rendering (real-time or offline).

Populating simulation environments with functionally behaving virtual characters, fundamentally enhances the sense of reality in the simulation.