| At the modeling stage, physical systems are modeled as a set
of equations. Those relate to geometry, contacts between it and
the rest of the world, the accuracy needed, the trade off against
efficiency of the calculations and the simulation engine speed.
We are experienced
in modeling physical systems, rigid-body dynamics, collision detection
and physics-based collision response. We are familiar with MathEngine's
software, Adams, Symbolic Dynamics package and other software.
MOTEK
Authoring platforms are compatible with MultiGen-Paradigm's Creator
and Vega, Alias WaveFront's MAYA and other authoring tools.
MOTEK
interactive viewers use OpenGL, IRIS Performer and Alchemy. |