MOTEK - Motion Technology Simulation






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True or "Simulated" Pain.
Fake Workers' Compensation Claims being exposed by Motek invention.
by ALFRED MONTERIE

From: the Telegraaf

AMSTERDAM, tuesday March 2nd 2004
Movements are mostly hard to follow. Take, for example, the steps of a couple that dances the Tango: you'll quickly lose what you see. Such is also the case in the medical world. For people with movement disorders it's not always easy to tell exactly what goes wrong.

At the Nieuwe Hemweg in Amsterdam is a cutting-edge software company called Motek that specializes in the 'capture' of movements and storing them into a computer.

Read more.


Software company Motek is also known from cafe De Wereld, the funny bit in television show VARA Laat.
 

The Ambassador of Israel visits Motek studio in Amsterdam

Following a visit to the VR & Human performance lab at the University of Twente, Israel's ambassador to The Netherlands, Mr. Eitan Margalit accompanied by Mr. Arnon Yossef the minister-counselor of Economic and Commercial Affairs for the Netherlands and Denmark visited MOTEK studio in Amsterdam. The visit included a demonstration of CAREN, MOTEK's medical project, a demonstration of realtime virtual characters and of techniques used for the creation an implementations of virtual characters in simulation environments.

Dinosaur Riding

MOTEK takes Motion Capture Another Step Forward
play movie (mpg - 6 kb) play movie (mpg - 4 kb) play movie (mpg - 3 kb)
May 2003 Amsterdam - MOTEK Studios got a request for capturing a human riding on a dinosaur. Capturing dinosaurs is not new for the entertainment industry and the same applies for humans motion capture. We decided to try a combined approach for enhancement of realism. The first step was to motion capture a performer playing the role of a dinosaur. The motion capture data from the dino's shoulders was used to control a six-degrees-of-freedom motion platform, which served as a dinosaur simulator. A second performer sat on the motion platform, her body motions and compensation of balance were captured while the platform behaved as the dinosaur she was riding. The result was a realistic behaviour of the human riding on a dinosaur. This multi layer motion capture technique can be applied in many ways and for many other simulation settings. For example, instead of recording a human playing the role of a dinosaur, we can record the motion of any external environment or creature directly to the motion platform, resulting in realistic combined motions.

QUANTUM REDSHIFT

April 2002, Amsterdam - Real-time Simulation of race motorcycle in a motion capturem production of a racing game for X-Box. Read the FULL STORY.


play movie (mpg - 380 kb)


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