News
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True or "Simulated" Pain.
Fake Workers' Compensation Claims being exposed by Motek invention.
by ALFRED MONTERIE |
From: the Telegraaf
AMSTERDAM, tuesday March 2nd 2004
Movements are mostly hard to follow. Take, for example, the
steps of a couple that dances the Tango: you'll quickly lose
what you see. Such is also the case in the medical world.
For people with movement disorders it's not always easy to
tell exactly what goes wrong.
At the Nieuwe Hemweg in Amsterdam is a cutting-edge software company called Motek that
specializes in the 'capture' of movements and storing them into a computer.
Read more. |

Software company Motek is also known from cafe
De Wereld, the funny bit in television show VARA Laat. |
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The Ambassador of Israel visits Motek studio in Amsterdam |
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| Following a visit to the VR & Human performance
lab at the University of Twente, Israel's ambassador to The
Netherlands, Mr. Eitan Margalit accompanied by Mr. Arnon Yossef
the minister-counselor of Economic and Commercial Affairs for
the Netherlands and Denmark visited MOTEK studio in Amsterdam.
The visit included a demonstration of CAREN, MOTEK's medical
project, a demonstration of realtime virtual characters and
of techniques used for the creation an implementations of virtual
characters in simulation environments. |
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Dinosaur Riding
MOTEK takes Motion Capture Another Step Forward |
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May 2003 Amsterdam - MOTEK Studios got a request for
capturing a human riding on a dinosaur. Capturing dinosaurs is not
new for the entertainment industry and the same applies for humans
motion capture. We decided to try a combined approach for enhancement
of realism. The first step was to motion capture a performer playing
the role of a dinosaur. The motion capture data from the dino's shoulders
was used to control a six-degrees-of-freedom motion platform, which
served as a dinosaur simulator. A second performer sat on the motion
platform, her body motions and compensation of balance were captured
while the platform behaved as the dinosaur she was riding. The result
was a realistic behaviour of the human riding on a dinosaur. This
multi layer motion capture technique can be applied in many ways and
for many other simulation settings. For example, instead of recording
a human playing the role of a dinosaur, we can record the motion of
any external environment or creature directly to the motion platform,
resulting in realistic combined motions.
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QUANTUM REDSHIFT |
April 2002, Amsterdam - Real-time Simulation
of race motorcycle in a motion capturem production of a racing game
for X-Box. Read the FULL STORY.

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